In class a couple of weeks ago a project came up as an example of perspective-shifting design.
It was the game Sense Pairs, developed by Gizem Boyacioglu. One of the things she tried to explore was "to help make a change in sighted people's perceptions about blindness; what we think it is and what it actually is"
I have not yet had the opportunity to experience the Olafur Eliasson exhibition at Arken Your Blind Passenger, though it seems to be just as an perspective-altering experience as the one of the Sense Pairs.
"The narrow tunnel was so dense with fog you were unable to see, yet you could navigate your way through without ever bumping into another visitor or the wall, trusting your other senses to guide you. It was intense & fascinating to feel how these other senses were enhanced." (As one visitor told me)